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issue 2

Who is this for?

the

Access Illusion of XR

Original artwork by Samantha Bendix. Incorporated images by Timothy Braun, Sarah Wolozin, and Adele Keane, used with permission.

issue 2

The Immersive Impact Review is a hybrid journalistic and academic magazine examining immersive media’s strive for social impact. This second issue, “Who is this for? The Access Illusion of XR,” explores how XR might become more inclusive. This collection of personal and well-researched essays shed light on how concepts such as creative villages, audience hospitality, third spaces, and right-sized funding hoops will make XR more accessible. Enjoy.

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Review editors introduce the articles and the surprising connections between them.

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invitation

Michael is the managing editor of the Review and founder of Walking Cinema. Amy is a founding editor of the Review and a Lecturer in Comparative Media Studies and Writing at MIT.

by Michael Epstein & Amy Carleton

Image Credit: Danielle Giroux

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Rather listen to the articles?

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A seasoned XR creator confronts the illusion of “good” data from audience surveys.

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practice & process

May Abdalla is the CEO and Creative Director of Anagram immersive studio.

Anagram 2026

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How the art of audience hospitality can combat the FOMO created by completionists.

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provocation

Timothy Braun is an immersive playwright and Professor of Creative Writing at St. Edward’s University.

Cats: The Jellicle Ball, Broadhurst Theatre, New York City, NY. May 15th, 2026. Photo by author.

build the immersive community

Join educators, creators, researchers, and industry partners collaborating to advance immersive media and experiences through shared research, programming, and real-world impact. Monthly online meetup open to all.

the Review needs you!

If you’re reading the Review you probably have some writing skills, projects you’re working on, and/or insights you’d like to share. Submit an article idea for the Spring, 2027 issue! Deadline is December 15, 2026 and the call for submissions opens on November 15, 2026.

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How can interdependence help us form new models for producing and experiencing immersive for impact?

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practice & process

Scarlett Kim is a director and producer working at the intersection of live performance and immersive media.

Still from BEASTS: a surreal imagining of my grandmother’s kitchen, where a child version of myself turns into a million toads, built in Unreal Engine.

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The lead producer behind MANIFEST--a large-scale cultural project that engages with the European memory of the transatlantic slave trade--wonders whether audience access is restricted before the project is fully realized.

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case study

Matias K. Seidler is Senior Consultant at University College Copenhagen (KP), working on AI and technology in education, funding and partnerships.

Manifest Final Exhibition - Nantes 2022

Talk to Us!

We are a new magazine looking to connect with more partners, funders, and ideas people. We’d love to talk with you! Whether it’s suggestions for improvement, questions about articles, or means of supporting the Review, our lines are open!

the Immersive Impact Review is

proudly supported by

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Agog: The Immersive Media Institute is a philanthropic organization founded by Chip Giller and Wendy Schmidt dedicated to helping creators and nonprofit leaders use extended reality to imagine and build a more connected, just, and compassionate world. Agog operates as a field builder and creative partner, supporting immersive storytellers whose work addresses urgent social and environmental challenges.

 

Agog supports the Immersive Impact Review in expanding access to immersive media for social good, pairing approachable storytelling with deeper exploration of the field.

The Immersive Impact Review is published by the Immersive Experience Alliance (IXA), a collective of educators and creative leaders advancing immersive media production, research, and education. Founded in 2024, IXA fosters cross-institutional collaboration in XR, uniting creative practice and applied research to address real-world challenges.

 

Founding members include:
The Johnny Carson Center for Emerging Media Arts (University of Nebraska–Lincoln), Walking Cinema, the College of Media, Communication and Information (CU Boulder), the Texas Immersive Institute (UT Austin), Arizona State University’s Herberger Institute for Design and the Arts / MIX Center, the Creative Media Industries Institute (Georgia State University), and the Immersive Media Design Program (University of Maryland).

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